As of the 1.8 BETA for Bannerlord, these are the working perks that grant additional renown in Bannerlord. These are all based on the role of party leader, which the player character is by default. Note that ‘Artisan Community’ and ‘Great Investor’ are choices you must make at Trade level 125, and that you can’t select both of these.

Workshops and caravans are passive income but I don't know if I'd call them steady (particularly the later). Workshops work very well for me, but they require an initial investment of about 14000. A well placed workshop yields 200/day and can even build up capital beyond that.
Workshops are (currently) the best way to make money in the game, but you'll need at least 16 Denar before you can start buying. There are early game quests you can complete to earn a lot of money. Unlock the first trading / blacksmithing skills to get more profit from hunting bandits.

Strip the garrison to a skeleton force until you make some profit. As a side benefit being a very lightly defended fief, makes it a target for your enemies, and as it doesn't have a lot of troops, they (often) won't bother making a big army to take it.

Mount & Blade 2: Bannerlord is a medieval roleplaying game that simulates the journey from roaming adventurer to the ruler and its passive effects make the character's horse faster and easier

Next, make sure the city has appropriate workshops to match its input villages. You can keep these workshops to keep receiving the passive income, or you can sell them off if you have more profitable operations elsewhere. Finally, spend a season completing missions and squashing bandit parties. So I've invested into workshops and even have one caravan going, however, the money they produce is not enough to keep me in the green and now I've gone into debt. 4GYJNU.
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  • mount and blade bannerlord how to make passive income